How to play

How to play mahjong

Start with the basics.
Then find your kind of table.

Four players, a wall of tiles and a hand to build. The rhythm is familiar across many styles, but a winning hand — and its score — can be very different.

Choose a rules guide

These are four named styles, not every version of mahjong. “Chinese” below means Chinese Official (MCR); China has many regional games. Only Hong Kong is playable on Mahjong Live at present.

Four mahjong styles at a glance
What changes?Hong KongChinese OfficialJapanese RiichiAmerican
Winning handUsually 4 sets + a pairUsually 4 sets + a pairUsually 4 sets + a pairOne complete line on the annual card
Minimum3 qualifying fan in our preset8 points, excluding flowersAt least one yaku; dora alone is not enoughMatch the card and its instructions
ScoringFan → payment bandsAdd permitted patternsHan + fu → payment tablePrinted hand value + payment rules
FlowersOptional bonus tiles hereReplaced; 1 bonus point eachNot used in WRC playPart of the hand when the card requires them
JokersNoNoNoYes, in identical groups of 3+ only
Stand-out ruleCheck the table’s fan minimumPatterns have exclusionsRiichi, dora and furitenThe Charleston and a shared card edition

Your first hand

Learn the basics

This walkthrough uses our Hong Kong table. American card hands, Japanese yaku and Chinese Official scoring have their own requirements in the guides above.

1. Meet the tiles

There are three numbered suits: dots, bamboo and characters. Each runs from 1 to 9. There are also four winds (East, South, West and North) and three dragons (red, green and white). There are four copies of each ordinary tile.

Some tables use flowers and seasons too. These are bonus tiles. Show them and take a replacement; do not put them into your sets.

Characters

Dots

Bamboo

Winds

Dragons

The number and picture tell you which tile you have. Tiles must match in both suit and number to make a Pung or pair.

2. Know what you are building

A normal winning hand has four sets and one pair. A set is three in a row in one suit, three identical tiles, or a declared group of four identical tiles. A pair is two identical tiles. The example below has three runs, one Pung and a pair.

A run cannot mix suits or use winds or dragons. Dots 8–9–1 is not a run. Four identical tiles count as one set when you declare a Kong.

1–2–3 characters

2–3–4 characters

4–5–6 characters

Three red dragons

Pair of 5 characters

Four sets + one pair = 14 tiles. These characters and red dragons also make a valid 4 fan Hong Kong hand when won from a discard, with no extra bonuses. See the score explained.

3. Start a hand

Four players sit around the table. Tiles are shuffled face down and built into walls. Most players start with 13 ordinary tiles. East, the dealer, starts with one extra and discards first. Keep your own hand hidden from the others.

4. Draw one, discard one

On your turn, take a tile from the wall. Decide whether it helps your sets. Choose one tile from your hand and discard it face up in the middle. The next player then takes a turn, unless someone claims the discard.

You usually hold 13 ordinary tiles between turns and 14 just before you discard or win. A declared Kong adds an extra physical tile and gives you a replacement draw.

5. Learn the calls

Chow: three in a row
Use the previous player’s discard to finish a run in one suit. You cannot Chow a discard from either of the other two players.
Pung: three the same
Use any player’s discard to join two matching tiles in your hand.
Kong: four the same
Declare four matching tiles, then draw a replacement. You can also complete a Kong using a discard or add a tile to your exposed Pung when the rules allow.
Win
Claim a tile that completes a legal winning hand, or win with your own draw. The game checks both the hand and its score.
Pass
Leave the discard for someone else. You do not have to claim a set just because you can.

A winning claim has priority over a Pung or Kong, which has priority over a Chow.

Chow: three in a row

Pung: three the same

Kong: four the same

Pair: two the same

A Chow uses one suit. A Pung, Kong or pair uses identical tiles. A Kong still counts as one set.

6. Check the score before calling Win

Having the right shape is only part of winning. Our Hong Kong tables also need at least 3 qualifying fan. Fan are points for patterns and how you win; flower bonuses do not reach this minimum. Four Pungs and a pair, for example, earn 3 qualifying fan. The game explains legal calls, and beginner move help can show available sets.

There are special winning shapes too. Learn the normal four-sets-and-a-pair hand first, then use the Hong Kong rules guide for scoring and exceptions.

Try it on the board

Choose Learn to play from the game menu. The tutorial introduces the table, your hand, drawing, discarding and claims in context. After that, try Single player with move help turned on.

Try the board tutorial